Weekly Update #4
Few! What a week! What with terrible 200b/s internet speeds, seemingly endless exams, and college basketball, I’m surprised I even got stuff done this week!
Here’s just a quick summary of what I got done:
I rebalanced most of the drops from the encounters. During my couple playthroughs, I always ended up with all the items I needed, everytime. Sure, that would be great, right? Well, not really, I want the player to either get lucky and come across that awesome necklace that doubles the drop rate of all items, but I don’t want that player to ALWAYS get it, ya know? Out of ~20 players, I want maybe 2 to actually get that item, and for those that desire it, but haven’t gotten it on the first try? I want them to go hunting for it! It’ll pay off, I swear! I also dropped the amount of Gold encounters drop as well as increasing the prices of certain equipment. During my playthroughs I never once had a strained wallet. I always had plenty after each time I went shopping. Surely that must be a good thing, right? NOPE! I want the player to be able to afford said stuff, however, I want the player to be forced to choose between 10 potions or that headgear, ya know? That headgear COULD potentially save you from using a couple potions here or there, but those 10 potions will keep you alive for quite some time, choices people, choices.
Here’s just a few screenshots for this week!
Thanks for checking me out! Come back next week for another update on Vortex Gear! Hopefully next time will cover more content!