Weekly Update #3 Characters!
It’s been a week since the last update, so its about time to show off even more progress of Vortex Gear!
Most of this week has been doing work behind the scenes, updating the database and fleshing out the story/characters. I did add two new features to the game that I think would make it more streamlined: Teleportation and a Quest Log! Both features hopefully will allow the player to travel throughout my vast world with ease, and the Quest Log will just keep track of all your sidequests you’re doing, simple stuff. I haven’t added any sidequests yet though, there’s still a pure focus on the main quest, that’s halfway to being 1/3rd done! Recently finished Dungeon #2, and working on Dungeon #3, out of 5 total of the first 1/3rd of the game. I’ve also started re-working some of the first maps of the game, such as the very first village, I’m not quite satisfied with how it looks currently. So most of the maps are probably not final, and WILL change at some point in development.
Here are a few screenshots to show off some of the visual progress made:
In the future, there will be detailed descriptions of all the places you can teleport to along with MP costs for each place, certain places like Etruria will cost little MP, while dungeons will cost more to teleport to.
The fancy boss battle of the second all fleshed out, and finely balanced. It’s quite the difficult fight if you were careless when choosing what skills to learn. Now it’s not impossible to beat without that certain skill, but even with that skill, the fight will tend to be quite difficult, with a high chance of characters dieing. (I personally don’t like throwing 7+ monsters all at once at you to feign difficulty like this, but for the sake of character development, having using this many foes on screen truly shows what type of person the boss really is by having all these dolls lying around. She must seem lonely right? Her lonelyness plays a BIG part in Karin’s backstory too, so I hope this, and her dialogue gets all this across. )
Now, I promised you character bios, so, here are just a few of the main characters!
Main Character Bios Part 1!
Rhett, an orphan, from the cold northernmost village of Yule, a province of Etruria. The Yulean people are masters of frozen magic and wearers of magical hand-crafted gauntlets which are passed down throughout generations. He was taken under the wing of an Etrurian Sage after his parents and his sister were killed in a blizzard on a hunting trip. He’s easily annoyed and hardly shows any emotions. He likes cute animals, and fried rice, and dislikes nobles and little kids.
Florence is the oldest member in the Etrurian Counsel of Sages and the only sage to have an apprentice at the time of this game. He’s also the last surviving witness of the Hell’s Gate, Ymir’s ultimate weapon, being used against Vern during the Hell’s Gates Wars decades prior to when the game takes place. He loves old maps and cartography, and dislikes disorderly rooms and shelves.
Lyn’s a strange run-away girl from a foreign land who is looking for her brother who she accidentally parted ways with on travel to Genoa. She’s got a terrible sense of direction and is easily lost. She likes bears and burning things, and dislikes old people and money.
Farrell is a rookie knight working for Etruria with a terribly desperate love-life. He began working as a knight just 2-weeks prior to the game’s events and was actually employed because Florence pulled some strings for him. He’s got a strong sense of honor and justice, and won’t rest until he sees justice served to the evil ones. He likes women and booze, and has a distaste towards injustice and surprisingly has an irrational fear of shields no less. (I have to admit, Farrell is one of the hardest characters I’ve ever tried to write… He’s quirky, serious, funny, calm all at once, and honestly, I am terrible at writing actually good pick-up lines for him when he meets a new woman… The one you see above… took way too much thought, and it STILL isn’t good. I might have to call for backup for his dialogue. Lyn’s also a tough chracter to write, but that’s just because her faceset is limited to HAPPY and HAPPY/SAD, and yeah, she’s deeper than just HAPPY all the time… ugh.)
Karin’s an Etrurian native who lives with her abusive aunt after her parents were brutally murdered. She’s got deep emotional issues because of well, her life just plain sucks. She and Farrell are childhood friends and he’s the only person she can trust in, rarely wanting to leave his side. She likes… skulls and skeletons, zombies and bats, weird stuff, and dislikes magic and basements. (She’s honestly my favorite character in this whole story, she started out as just a filler to make your party into 4 characters because I needed just a random person, but then she transformed into this miraculously deep girl that I actually am tempted to make her the main character. BUT NO, I SHALL STAY ON TRACK! Or I just might make a side-project with her, I like her, a lot.)
So, those are just a few of the main characters that you’ll be seeing a lot of in the game, I’ll post the second part of this character bios thing later on when more progress is made. But for now, thanks for reading and stay tuned for more info on Vortex Gear!